Harm comes to those who know only victory and do not know defeat.įind fault with yourself and not with others. Patience is the foundation of eternal peace. Getting Over It spoon-feeds you these moments of feeling frustrated and down on yourself, and it’s up to you how you react to them. But if I take care of myself and look for joy in the right places, it always finds its way back into my life, in time. This is a trick that depression plays on your mind. Having gone through rough periods in my life, I recognize that when I am feeling down, it’s sometimes hard for me to believe that I will be happy again. Knowing this, truly believing it, will make you less miserable now. You cannot now believe that you will ever feel better. There are dozens of quotes from the game, but here are two that resonate with me a lot: This is the game trailer, where Bennett says he created this game “for a certain kind of person - to hurt them”:Įvery time the player falls on the mountain and loses progress, Bennett Foddy narrates a philosophical tidbit over an iconically placid jazz arrangement. Feel new types of frustration you didn’t know you were capable of.The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞. Between 2 and ∞ hours of agonizing gameplay, depending.According to the developer, Bennett Foddy, here are some of the reasons you would want to play his game: Getting Over It has a reputation of being highly skill-based, disdainfully unforgiving, and generally unpleasant to play. I feel like this game has taught me something about how I deal with setbacks and loss, which is why I feel compelled to write about it. The goal of the game is to reach the top of the mountain.Īfter passing over this game in 2017, I just came back to it and started playing last week. Getting Over It with Bennett Foddy is a 2017 platformer game about a shirtless man in a cauldron climbing a mountain with a hammer. What the game ‘Getting Over It’ taught me about loss and setback.